getmapunits(BL_PC,strnpcinfo(4),. | 13.16 KB, JSON | @BR_ID) end; if(! @s,1; . 0 . setarray . "; query_sql "UPDATE `donate` SET `claimed` = `claimed` + "+@total$+" WHERE `account_id` = "+getcharid(3); logmes "Claimed "+@quantity+" "+getitemname(@name[@m])+"s"; mes "Thankyou for donating! @w+"]"))) != 0) // Checks if the party is not saved yet, deletearray getd(".BR_PTY_"+getd(".BR_PTY_Total_"+.@BR_ID+"["+.@w+"]")+"[0]"),getarraysize(getd(".BR_PTY_"+getd(".BR_PTY_Total_"+.@BR_ID+"["+. @e+10)+"]")); else if(!getd(".weap_"+.@bclass+"["+(. "; mes "To show our appreciation, we will gladly give you a reward. @o,1; . @i] == getequipid(EQI_COSTUME_HEAD_TOP) || @inventorylist_id[. mes "There are 3 different Types of Battle Royale, which are randomized every day per Arena or are specified:"; mes "To register just select \"Register\" in the main menu. @BR_ID) + getd(".last_zone_size_"+. @i] == Bound_Account) continue; // Ignore equipped Costume Top + Middle + Lower Headgear. @atcmd_parameters$[0],"Gonryun") == 1), else if(compare(. @c <= .arena_size; set .@c,. @atcmd_parameters$[0],"Moscovia") == 1), else if(compare(. 3 min ago Void where prohibited. @BR_ID)+1)+"]"),5,0xFF0000; // Right Bottom Corner, viewpoint 1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),. @BR_ID) + getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. @e+14]); setarray . : ---island royale UPDATED AIMBOT SCRIPT 2021-X_CHANGE = 0.1 The change in camera angle on the X axis upon moving 1 pixel on 0.36 sensitivity.Y_CHANGE = 0.13 The change in camera angle on the Y axis upon moving 1 pixel on 0.36 sensitivity.MOUSE_OFFSET = Vector2.new(0, 0) The offset (in pixels) of where the script should think the mouse is.USE_RIGHT_CLICK = true Whether or not to still use right click for locking on.USE_LEFT_CLICK = false Whether or not to use left click for locking on.AIM_KEY = Enum.KeyCode.E Enum.Keycode for the key to press when you want to lock onto someone.NO_HUMANOIDS = false Whether or not to check for Humanoids in the characters. @rand1[0],RDMOPT_VAR_STRAMOUNT,RDMOPT_VAR_AGIAMOUNT,RDMOPT_VAR_VITAMOUNT,RDMOPT_VAR_INTAMOUNT,RDMOPT_VAR_DEXAMOUNT,RDMOPT_VAR_LUKAMOUNT,RDMOPT_VAR_ATKPERCENT,RDMOPT_VAR_MAGICATKPERCENT,RDMOPT_VAR_PLUSASPD,RDMOPT_VAR_PLUSASPDPERCENT,RDMOPT_VAR_ATTPOWER,RDMOPT_VAR_HITSUCCESSVALUE,RDMOPT_VAR_ATTMPOWER,RDMOPT_VAR_CRITICALSUCCESSVALUE; setarray . @BR_ID); set .@y1,getvariableofnpc(getd(".zone_"+.@BR_ID+"["+(.@z+1)+"]"),"BR_Arena#"+. @atcmd_parameters$[0],"Aldebaran") == 1), else if(compare(. "; menu "Headgears",L_headgears,"Weapons",L_weapons,"Cards",L_cards,"Zeny",L_ZENY; query_sql "SELECT "+@value$+" / "+@price$, @max; mes getitemname(@name[@m])+"s cost $"+@price$+" each. mapannounce strnpcinfo(4),.n$+": The Zone will move in "+( (getd(".zone_time_"+. "Duo":"Squad")+" has placed rank "+. @e+8)+"]")) {, if(getd(".weap_"+.@bclass+"["+(. @i] == getequipid(EQI_COSTUME_HEAD_LOW) ) {. To review, open the file in an editor that reveals hidden Unicode characters. So Index*15, // Array [ ]: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, setarray .weap_0[0], 1108,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade, 1105,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Falchion, 1505,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mace, 1246,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Cinquedea, 1605,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Wand, 1622,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Hypnotist's Staff, 13019,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Ginnungagap, 1217,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Stiletto, 13036,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Damascus, 13411,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Gladiator Blade, 1543,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Brave Morning Star, setarray .weap_1[0], 1127,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Saber, 1152,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Slayer, 1158,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Two-Handed Sword, 1171,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Zweihander, 21003,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Muramasa, 1421,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Battle Hook, 1462,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Trident, 1463,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Halbert, 1410,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lance, 1485,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Battle Fork, setarray .weap_2[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1228,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Combat Knife, 1220,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gladius, 1611,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Arc Wand, 1613,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mighty Staff, 1645,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lich's Bone Wand, 2000,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Staff of Destruction, 1574,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Strategy Book, 1558,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Girl's Diary, 1560,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Sage's Diary, setarray .weap_3[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1708,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Great Bow, 1716,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gakkung Bow, 1723,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Luna Bow, 1908,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Guitar, 1924,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Guitar, 1920,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Berserk Guitar, 1969,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade Whip, 1971,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Eletric Wire, 1978,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Brave Lariat, setarray .weap_4[0], 1532,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Stunner, 1517,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Sword Mace, 1520,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Chain, 1634,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Recovery Wand, 1560,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Sage's Diary, 1810,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Claw, 1813,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Kaiser Knuckle, 1822,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Combo Battle Glove, setarray .weap_5[0], 1108,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade, 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1302,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Axe, 1307,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Windhawk, 1309,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Orcish Axe, 1352,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Battle Axe, 1380,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Battle Axe, 1371,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Doom Slayer, setarray .weap_6[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1255,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Jamadhar, 1288,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Bloody Fear, 1266,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Infiltrator, setarray .weap_24[0], 13101,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Six Shooter, 13105,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Garrison, 13152,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Cyclone, 13170,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lever Action Rifle, 13157,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Drifter, 13159,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Butcher, 13155,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Black Rose, 13156,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gate Keeper, 13161,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Destroyer, 13162,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Inferno, setarray .weap_25[0], 13011,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Asura, 13302,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Huuma Giant Wheel Shuriken, 13305,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Huuma Front Shuriken, 13311,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Huuma Shadow, setarray .weap_4047[0], 1574,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Strategy Book, setarray .weap_4049[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1615,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Evil Bone Wand, setarray .equip[0], 2147,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Round Buckler, 2110,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Holy Guard, 2105,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Shield, 2185,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Magic Reflector, 2320,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Formal Suit, 2353,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Odin's Blessing, 2311,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mink Coat, 2376,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Assaulter Plate, 2375,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Armor, 2314,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Chain Mail, 2332,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Silver Robe, 2374,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Robe, 2366,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Divine Cloth, 2378,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Assassin Robe, 2381,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Elite Archer Suit, 2538,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Captain's Manteau, 2517,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Vali's Manteau, 2436,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Combat Boots, 2433,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Boots, 2432,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // High Heels, 2418,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Vidar's Boots, 2422,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // High Fashion Sandals, 2435,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Battle Greaves, // Max Equipments per Loot Box (Default: 3), if(strnpcinfo(0) != "BR_LootBox" && strnpcinfo(0) != "Chest#BR_TestBox"). By continuing to use Pastebin, you agree to our use of cookies as described in the. -- Modified by me am nub so that it prints in dev console whether aim is on or off. @i]; setarray .@opt_ct[.@c],.@opt_ct[. "; mes "You have $"+@value$+" worth of credit! set . "; mes "Sorry, but you do not have enough to claim "+@quantity+" "+getitemname(@name[@m])+"s."; mes "I'm sorry, but you cannot carry "+@quantity+" "+getitemname(@name[@m])+"s."; query_sql "SELECT "+@quantity+" * "+@price$, @total$; mes "Are you sure you want to claim "+@quantity+" "+getitemname(@name[@m])+"s for $"+@total$+"? "; mes "After the match your inventory will be restored back to how it was. mapannounce strnpcinfo(4),.n$+": The Zone will be revealed in "+( (getd(".reveal_time_"+. @y,cell_chkpass) == 1). mes "I'm sorry, but your level doesn't meet the requirement. Please enable / Bitte aktiviere JavaScript! @l]; setarray BR_EQ_C4[.@s],@inventorylist_card4[. It's a tool to allow users who cannot afford to purchase stuff in game, to get the same chance as everyone to have fun which otherwise would cost alot. You will get it restored, either after the Match or by talking to the NPC. set .@er,rand(getd(".weap_"+.@bclass+"["+(.@e+9)+"]"),getd(".weap_"+.@bclass+"["+(. @atcmd_parameters$[0],"Einbech") == 1), else if(compare(. Loading | Linkvertise The script is a text line of code; the code itself is located on the Pastebin website. Pastebin is a website where you can store text online for a set period of time. set @npcname$,"[^2B4F81Donation Girl^000000]"; menu "More info",-,"Make a claim",L_CHECK,"Statistics",L_STATS; mes "Each month, a lot of money is paid to keep this server running. @rmin1[0],10,10,1,1,1,1,1,1,1,1,1,1,1,1; setarray . $rate must be set for it to be, //= used. "Moscovia","2","20","50",""+.m_level,"1". @atcmd_parameters$[0],"Rachel") == 1), else if(compare(. Athena: Battle Royale! SCRIPT| [MOBILE] Athena: Battle Royale - YouTube @BR_ID); set .@y1,getd(".zone_"+.@BR_ID+"["+(. @w + 1) {. //= Thanks to Toms for implementing the new multi-column, rachel,137,146,5 script Donation Girl 714,{, "SELECT `account_id` FROM `login` WHERE `userid` = '", "SELECT `amount` FROM `donate` WHERE `account_id` = ", "SELECT `userid` FROM `login` WHERE `account_id` = ", "The value of $1 successfully changed to ", "SELECT `id` FROM `donate_headgear_db` WHERE `price` <= ", "SELECT `price` FROM `donate_headgear_db` WHERE `id` = ", "SELECT `id` FROM `donate_card_db` WHERE `price` <= ", "SELECT `price` FROM `donate_card_db` WHERE `id` = ", "SELECT `id` FROM `donate_weapon_db` WHERE `price` <= ", "SELECT `price` FROM `donate_weapon_db` WHERE `id` = ". @BR_ID+"[1]") + getd(".last_zone_size_"+. Added checkweight feature. @cards[0],4032,4322,4045,4609,4254,4058; // Choco, Giant Whisper, Kasa, Noxious, Orc Baby, Punk. //= A script that lets a player claim an item for donating. @BR_ID); // Calculating each zone away from the centre/last zone, for ( set . @e+"::OnBRStart"; donpcevent "#BRZ"+.@BR_ID+"-"+. @l+"]"); setarray getd("BR_EQ_OPT_VAL"+.@o+"["+.@s+"]"),getd("@inventorylist_option_value"+.@o+"["+. @BR_ID+"[0]"),33,53,257,220; setarray getd(".area_"+. @d + 1), if(getd(".Downed_"+.@BR_ID+"["+. set .@cs,getitemslots(getd(".weap_"+.@bclass+"["+. @i]; setarray .@c3[.@c],@inventorylist_card3[. todo-related-topics-headline todo-related-topics-headline-mobile. @BR_ID; setarray getd(".area_"+. @BR_ID+"[2]") - getd(".last_zone_size_"+. @d+"]") == 0). if(getequipid(EQI_COSTUME_HEAD_TOP) != 0) delequip EQI_COSTUME_HEAD_TOP; if(getequipid(EQI_COSTUME_HEAD_MID) != 0) delequip EQI_COSTUME_HEAD_MID; if(getequipid(EQI_COSTUME_HEAD_LOW) != 0) delequip EQI_COSTUME_HEAD_LOW; for ( set . @accid); // Saves every party with each member for later usage, for ( set . @BR_ID)+1)+"]"))/2); // Border#2+4, // Adding the Viewpoints to the mini-map to each Player on the map, for( set . @atcmd_parameters$[0],"11") == 1 || compare(. @w,0; . @e+12)+"]")) {, // Randomize the amount of Random Options. JSON | This script for the game Athena Battle Royale allows you have ESP and aimbot, which just lets you win every game easily footer-imprint-headline footer-terms-of-service footer-data-headline . | 13.28 KB, JSON | @i]; setarray .@opt_p3[.@c],@inventorylist_option_parameter3[. Pa1nx9's Pastebin - Pastebin.com ), // > .zone_move = How many cells should the zone move towards the centre, // > .zone_time = Time until the zone moves (in seconds), // > .reveal_time = Time until the next Zone will be revealed (in seconds), // > .rew_place = Multiplier for Reward depending on Placement, // ex: 1st place gets *10 more points, eveything after tenth place gets *1. @e]; set .@o,. 4803,4804,4805,4875,4876,4877,4878,4879,4880, // > Darklord Essence Force: 4908,4909,4910, // > Darklord Essence Intelligence: 4911,4912,4913, // > Darklord Essence Speed: 4914,4915,4916, // > Darklord Essence Vitality: 4917,4918,4919, // > Darklord Essence Concentration: 4920,4921,4922, // > Darklord Essence Luck: 4923,4924,4925.