READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. how many belts in main bus? : r/factorio - reddit don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. Do you just want to finish the game, or do you plan on continuing after the rocket? through links on our site, we may earn an affiliate commission. Balancer mechanics - Factorio Wiki I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. Search reviews. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Chests between each belt structure move items along as well as providing a collection place for pickup. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. it really stacks up over the 5/6 process steps to make a rocket. Readers ask: Factorio Main Bus Guide? - Bus foundation Incredibly helpful, thanks for the effort. Two science packs made efficiently and traveling together on the same belt! Universal balancers solve this issue by having the back-looping built in. The following is a split-off off a 4-wide bus. Hamburg. Espaol - Latinoamrica (Spanish - Latin America). This item will only be visible to you, admins, and anyone marked as a creator. How many main bus lines do you generally use? - Factorio Forums What items one puts on a bus is a personal preference. But hey, if it can give you some form of advantage, then why not try to do it? How many main bus lines do you generally use? I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Cookie Notice Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. Creating a train grid factory. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. It is only visible to you. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. Done! That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. I still need to put skynet back in =P. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Assembly lines are best placed so that they run perpendicular to the Main Bus. EDIT: Here is an example of what I call a stage 2 "starter" base. All production. - Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. What to have on the main bus :: Factorio General Discussions One downside to this can be that all resources are used up before every machine gets fed. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. But when you discover the most important ones, you'll eventually have a grasp on it. You are very welcome! It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. For more information, please see our I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. Frankfurt (Airport), Hamburg 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). Hope the guide was helpful :-). Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. The Steam Community of Rust shared some insights on how to design and build your main bus. by astroshak Thu Jan 10, 2019 2:08 am, Post You'll want production running while you work to keep you supplied. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. 3 is not wise since it is hard to tap properly and rebalance. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. This page was last edited on 31 August 2020, at 10:02. When logistic robots are available one might start moving some items by robots instead of using the bus. For more main bus blueprint design options, click here. - - Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. Makes doing blue science and rockets later easier as well. It will just depend on you on which design you would do as long as the conveyor belt is included. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. However, each triangular base section is an entire huge main bus! Groningen, Hamburg By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. There is no real right answer just whatever works best for your set up. Hamburg, Siauliai That means that a splitter can be used to put an equal amount of items on two belts. Pristina, Hamburg Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. But for some other parts of the bus you can easily do 6 belts next to each other Community-run subreddit for the game Factorio made by Wube Software. What are the most popular bus routes from Hamburg? Sharing makes us all stronger and more inspired to come up with new ideas! 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Bus or train from Hamburg, timetables and tickets - GetByBus Look into what products use your resources and how many of those resources you can produce. Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. The orientation of and how wide the players monitor is also plays a role in this decision. This page was last edited on 23 November 2020, at 11:18. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. Press J to jump to the feed. Hamburg, Skopje I was pleasantly surprised when I saw you were behind this. - Glad you found it useful! by sha664817 Fri Feb 01, 2019 6:57 am, Post Use a blueprint book instead of designing your own. For the belt furthest from the assembler, split off green circuits. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? Lubeck, Hamburg This is fixed by adding more furnace/mine set ups to keep production high. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Mad respect. Munich, Hamburg by Rjskeet Thu Jan 31, 2019 4:44 pm, Post Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. Plastic x1 (recommend x2) Batteries x1. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. Hamburg, Berlin (Airport Schonefeld) Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. You especially want more gears and iron plates because that's what your betls cost to produce. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. One of the most notable designs include the use of conveyor belts. Many balancers fail to balance properly once an output backs up or if an output is not used. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. - Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This item will only be visible in searches to you, your friends, and admins. Balancers that are output balanced distribute evenly to all output belts/belt lanes. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. https://steamcommunity.com/sharedfiles/ =754378586. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. - For the belt furthest from the assembler, split off copper plates. Factorio SPLITTING OFF THE BUS How to Split off the - YouTube - Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. by MobRules Thu Jan 10, 2019 5:12 am, Post 7. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. A throughput limited universal balancer may only have the capacity for a few unused outputs. Rust game file size: How big is the download. you can also reduce needs late game with productivity modules. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . In general, no block should be greatly than 4 but 1 and 2 are fine. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Valve Corporation. Yet! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! How many bus stops and stations are there in Hamburg? Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. - Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Search reviews. Place inserters as per screenshot -- only inserters need long-arms. Green & blue circuits share a line going in. This means I still have throughput on my iron/copper busses for other things. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. There are numerous main bus blueprint designs you can choose from and use when in a match. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. Hamburg, Rotterdam If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. To have all the information in the palm of your hand download our mobile app for free! Post Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. there is even enough iron left for "buildy things" (belts, etc). Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Heya Gmanicus! Having smaller groups of only one or two is also not a bad thing. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. Copenhagen, Hamburg A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. by Rjskeet Thu Jan 10, 2019 2:53 am, Post Berlin, Hamburg This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! All trademarks are property of their respective owners in the US and other countries. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? - Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. If you don't have red circuits yet, don't worry -- you're just planning for the future! Split-off designs aren't strictly necessary but help immensely. - Kharkiv, Hamburg I think this would be adequate: Oh, I already have blue belts. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Creating a train grid factory : r/factorio - reddit.com Hamburg For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. - Hamburg, Flensburg There's a lot to consider when building a main bus. That means that a splitter can be used to put an equal amount of items on two belts. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. Advertisement Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. 0 reviews that are not currently recommended. Just found you on Youtube last year. - - And instead of rebalancing you can use priority splitters. HAMBURG LEGION LANES - Evans, Hamburg, NY - Yelp - Hamburg, Giessen The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. Hamburg, Pristina Tutorial:Main bus - Factorio Wiki This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Place a regular inserter and a long armed inserter to feed each Science assembler. Oldenburg, Hamburg Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones.